Ken Levine Says BioShock Almost Didn’t Happen and Was Almost Cancelled: “We Can’t Make These Games Because They Don’t Sell”

[ad_1]

BioShock and BioShock Infinite director Ken Levine has opened up about the initial challenges the series faced regarding budget, low sales expectations based on the genre, and imminent cancellation.

In an interview for Edge magazine issue 400, Levine recalled that many of the original developers came to Irrational Games “because they loved” the classic immersive simulation game System Shock 2 and wanted to create something similar to the shooter “where the AI ​​gets bullied,” but Levine reportedly rejected the idea early on for financial reasons. “We can’t make these games because they don’t sell,” he reportedly told the new team members. “Eventually, they wore me out.”

Leave a Comment